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Unlikely Objects

Unlikely Objects

We tell stories.

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Brother Lost

There is an ongoing discussion about the potential for digital games to produce high-quality literary experiences. The problem is that people who like storytelling don’t usually work with computer science, and as a result, games tend to prioritise graphics and gameplay over any narrative content.

Some users want more. They want stronger, more mature stories. They want the games they play to be as rewarding as the books, podcasts and films they consume.

In Brother Lost, we’re expanding the focus from the game’s appearance and mechanics to its story to create some serious entertainment.

Subscribe below to receive updates about this work in progress.

Projects

  • The Literary Bohemian

    Identity, strategy, and digital presence for a literary journal.

  • Skärgårdens Montessori school

    Website and digital solutions for an analogue school.

  • Page D from The Invisible D

    The Invisible D

    An alphabet book about depression.

  • Brother Lost

    A novella, a film, a game: a storygame.

  • Wednesday the Raven cover

    Wednesday the Raven

    A novel and an experiment in writing and publishing.

  • Work Notes

    Illustrations about the triumphs & perils of freelancing.

  • The Other Island

    A typographical odyssey.

  • Tierp 2030

    An information site for the Swedish Green party.

  • Write Away

    Branding and design for the writing workshop worth writing home about.

  • Lily Loses the Moon

    A surreal story about wandering in the night.

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