There is an ongoing discussion about the potential for digital games to produce high-quality literary experiences. The problem is that people who like storytelling don’t usually work with computer science, and as a result, games tend to prioritise graphics and gameplay over any narrative content.
Some users want more. They want stronger, more mature stories. They want the games they play to be as rewarding as the books, podcasts and films they consume.
In Brother Lost, we’re expanding the focus from the game’s appearance and mechanics to its story to create some serious entertainment.
